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Killing floor workshop content not ing
Killing floor workshop content not ing






killing floor workshop content not ing

We've also had to set time aside to create and release these builds (which takes away new development resources - so this is a new issue we had to address). This wasn't something we could immediate addres but as we progessed we changed our development pipeline so programmers set aside time each week to work on bugs.

killing floor workshop content not ing

We did not have a plan in place when we got into early access that support a faster set of updates for balance changes and bug fixes. This isn't something we feel we can address for KF 2's early access but it is a lesson learned for the future. We tried to set and change peoples expectations on what Early Access could and should be. We felt that this would be the expectation that most people who purchased KF 2 in early access would have for the game. The previously mentioned "right way to do early access" which involves us only shipping polished content. And not all changes come easy and are processes that happen over time. We do work on correcting mistakes we identify (and no we don't always agree with parts of the community that some things are a mistake). We can try and set player expectation but we can't dictate it. The vision of what we pitched versus players expectations and how they did not meet. In part we felt that by pitching this and having players buy into it that would be what they would expect from our version of early access. This was to release content additions when they were fairly polished so at no point would the game be unplayable to end users. However what we pitched in our "early access done right" proposal has been pretty much exactly what we have shipped. We have freely admitted we have gotten some things wrong along the way. A quick word about the recent feedback we have been receiving.








Killing floor workshop content not ing